Tuesday, 15 January 2008

Tuesday 15. 1. 08

Both me and Shira we came with a adjusted versions of the ideas. We both made quite big progress and included other peoples comments. I have actually quite changed the game into more complex one and included location connected with time.

All the team is very good, we understand each other and all like both ideas. It was quite hard to choose which idea we'll go for. At the end we decided to go for Shiras one even it's not too save but challenging. That's what we suppose to do on the course - challenge ourselves.

The tutorial with Sandra was quite good. She is excited about challenge of the idea and also she likes that she actually doesn't understand fully what we are going to do. She pointed to some problems I was previously also talking about - users point of view and understanding the project (will he get what's going on and will he be encouraged to play it?); not clear aim of the project; we need to be careful of not following the brief by not telling the story. We shouldn't shift too away from the story.

In the discussion after the tutorial we were talking about what should be our aim and how to use it within the concept. We all agree the we would like to emphasize ambiguity. But couldn't find the right way of doing it.
I have suggested two points:
One to resolve the problem with the beginning of the story for user - if we start the video-storytelling from the point of murder (the story is about murder and in our brunching narrative model of 'if' and 'if not' 'then' we will have lots of possible stories and just few of them would lead into the murder) the user will know what's going on, what the story is about and can safely play around with the possibilities.
Other to help with the aim - we were struggling with finding the way how to emphasize the ambiguity. I have suggested to write down a list of ways how is possible to use ambiguity, research definition of ambiguity and how is possible or was ambiguity used. This should help us to find the next step for the project.
I have also pointed that this research may lead us into the changing the shifting lines of the video (we have timelines of characters now, maybe it's not the correct structure, maybe we will find out that it should be shifting characters lines of time - just an example).

Even that it is not my idea I find the work on it satisfying as I like the challenge. To be really satisfied with the project I need quite a lot of input into it so I'm very glad that the team was happy with my points and solutions today.

I found interesting article about Ambiguity in the Design which can help us.

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